Week 1. Introduction to Interactive Design.

Week 1. Introduction to Interactive Design.

What does an interaction designer do?

In his interview Bill Verplank explains the context of the history and future of interaction design with paradigms that serve as patterns for the way people think about the subject. He describes the process of designing interactions with a concise diagram, and gives an example to illustrate it.

screen-shot-2017-02-24-at-12-55-34-pm.png

Image retrieved from https://vimeo.com/83683447

Three key Q’s of designing interactions for users:

  1. How do you do? – (How do you affect the world?)
  2. How do you feel? – (how do you get feedback from the world?)
  3. How do you know? – (Deciding wether the user needs a map/overview)

Interactivity.

  • relating to a program that responds to user activity.
  • working together so the effect is 2 or more.
  • capable of acting on or influencing each other.

Common interactions include a book, mobile phone, shopping website and a conversation (most engaging and reactive).  In an interaction, the wants, needs and desires of the user, has an effect or response that is recognisable, wether it be through eyes, ears, touch and/or smell.

Reflection.

  • Brief introduction to the history and basics of interactive design and interactivity.
  • Examples are introduced through graphs and flow charts.
  • Reveals the importance of interactive design and how it’s evolved.

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